Max Points
The maximum number of points to draw.
A constant or variable of type int. 0 means no limit, but this can
slow dwon your simulation.
Skip
The number of input points to skip before plotting one.
A constant or variable of type int. 0 draws all the points
Active
Whether the element accepts input points.
A boolean variable or one of the constants true or
false.
No Repeat
Whether to ignore equal succesive points.
A boolean variable or one of the constants true or
false.
Connected
Whether to connect next point with the previous.
A boolean variable or one of the constants true or
false.
Visible
The visibility of the element.
A boolean variable or one of the constants true or
false.
Movable
Whether the element can be moved.
A boolean variable or one of the constants true or
false.
On Press
The action to invoke when the element is pressed.
The Java code to invoke for the action.
On Drag
The action to invoke when the element is dragged.
The Java code to invoke for the action.
On Release
The action to invoke when the element is released.
The Java code to invoke for the action.
On Enter
The action to invoke when the mouse enters the element.
The Java code to invoke for the action.
On Exit
The action to invoke when the mouse leaves the element.
The Java code to invoke for the action.
Line Color
The color used for the lines of the element.
Stroke
The thickness and line style for the lines of the element.
A constant or variable of type
double
or
int indicates the thickness. Default is 1. For more sophisticated strokes,
read
about strokes.
Marker Shape
The type of marker to draw.
Marker Size
The size of the marker (in pixels).
A constant or variable of type int.
Marker Color
The color used for the markers.
Position
The relative position where to draw the markers.
Rotate
The (counter-clockwise) rotation angle to
apply to the element.
A constant or variable of type double
for an angle in radians, or a constant or variable of type int
for an angle in degrees.