Input
Input X
The X coordinate for the new point.
A constant or variable of type double or int.
Input Y
The Y coordinate for the new point.
A constant or variable of type double or int.
Position
Position X
The base X coordinate for the whole trace.
A constant or variable of type double or int.
Position Y
The base Y coordinate for the whole trace.
A constant or variable of type double or int.
Configuration
Max Points
The maximum number of points to draw.
A constant or variable of type int. 0 means no limit, but this can slow dwon your simulation.
Skip
The number of input points to skip before plotting one.
A constant or variable of type int. 0 draws all the points
Active
Whether the element accepts input points.
A boolean variable or one of the constants true or false.
No Repeat
Whether to ignore equal succesive points.
A boolean variable or one of the constants true or false.
Connected
Whether to connect next point with the previous.
A boolean variable or one of the constants true or false.
Visibility and Interaction
Visible
The visibility of the element.
A boolean variable or one of the constants true or false.
Movable
Whether the element can be moved.
A boolean variable or one of the constants true or false.
On Press
The action to invoke when the element is pressed.
The Java code to invoke for the action.
On Drag
The action to invoke when the element is dragged.
The Java code to invoke for the action.
On Release
The action to invoke when the element is released.
The Java code to invoke for the action.
On Enter
The action to invoke when the mouse enters the element.
The Java code to invoke for the action.
On Exit
The action to invoke when the mouse leaves the element.
The Java code to invoke for the action.
Graphical Aspect
Line Color
The color used for the lines of the element.
Use the editor provided or read about colors.
Stroke
The thickness and line style for the lines of the element.
A constant or variable of type double or int indicates the thickness. Default is 1. For more sophisticated strokes, read about strokes.
Marker Shape
The type of marker to draw.
Use the editor provided or read about particle styles.
Marker Size
The size of the marker (in pixels).
A constant or variable of type int.
Marker Color
The color used for the markers.
Use the editor provided or read about colors.
Position
The relative position where to draw the markers.
Use the editor provided or read about positions.
Rotate
The (counter-clockwise) rotation angle to apply to the element.
A constant or variable of type double for an angle in radians, or a constant or variable of type int for an angle in degrees.
Memory
Memory
The number of series to remember (included the current one).
A constant or variable of type int.
Mem Display
How the series in memory are displayed.
Use the editor provided or read about memory styles.
Mem Color
The color used to display the previous series of points.
Use the editor provided or read about colors.